Rules of Craps

Craps is a very popular casino dice game, played around a table using two dices. This is a simplified version of the old English game hazard. The game is played against the casino an on the outcome of one roll or a series of rolls of two dices. The casino crew usually consists of a relief dealer, stickman, boxman, and two dealers. There can be a maximum of 20 players in this game. The table is split into three sections, the two sections on the sides which are mirror images of each other and the central area. You can place different kinds of bets on each side area- namely the Pass and Don't pass type of bets, and the Come and Don't come line bets; there are also the Odds bets, Field bets and Place bets. The two sides share the central area and proposition bets are placed here. The game goes around in the clockwise fashion around the table.

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Rules for throwing dice are,
• Throw the dice only with one hand
• Dice must hit the opposite ends of the table
• If the dice is thrown off the table, the stickman will a “no roll” and that throw no longer counts.
The dice is checked for damage frequently and changed after every 8 hours of use.
Rules for placing bets

• You cannot place your bets on any of the numbered spots
• You cannot place your own proposition bets.

Note: To place proposition bets call out the bets after putting the chips in. The stickman also known as the dealer places the bet at the correct place.

You roll two dice after placing a “pass” bet or “don't pass” bet and find your roll, by adding the number of spots on the tops of the dice. The first roll in the game is called “comeout roll”. A throw of 2, 3, or 12 is called “craps”. The pass bets wins if the comeout roll is 7 or 11 and loses if it is 2, 3 and of course 12. The “don't pass” bets will win if the outcome is 2 or 3 and loose if the outcome is 7 or 11. If it is a 12 or 2 (in some cases), then it is a tie. Also, if the comeout roll is a 7 or 11, then the game is over. And the chance passes to the person to your left. Or else, the comeout roll becomes a point and for each subsequent roll after the comeout roll, is a point, and then the game is over. Then the bets of pass line wins. If it is a 7, then the “don't pass" line wins. The pass and don't pass bets have even payoffs. Now also, your turn is over and the “pass the buck” to the person on your left. In case of field bets, for one dice roll, the win is for 2, 3, 4, 9, 10, 11, or 12. Two gets a double payoff, 12 gets a payoff in the ratio 3:1, and the rest of them are 1:1.
Many more different kinds of bets can be placed in this game. Start to learn the game with the rules that can be further elaborated for each bet. This forms only a small introduction to a very exciting dice game.